
SAC by Satrih
Be A Lifelong Learner
Learning Resources
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A basic guide to program evaluation at http://www.authenticityconsulting.com/pubs.htm
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Heuristic evaluation instrument and protocol for E-Learning programs
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http://sites.google.com/site/mobileapplicationevaluation/home
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A pedagogical framework for mobile learning: categorizing educational applications of mobile technologies into four types (Yeonjeong Park, Virginia Tech, USA) pdf
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71. Universal instructional design principles for mobile learning (Tanya Elias, Athabasca University, Canada) pdf
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Key instructional design issues in a cellular phone-based mobile learning project (Nuray Gedik, Arzu Hanci-Karademirci, Engin Kursun, Kursat Cagiltay) pdf
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http://www.makeuseof.com/tag/programming-game-unity-beginners-guide/#chapter-1
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John Heskett, Design: A very short introduction pdf
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Idem, chapter 2 The historical evolution of design pdf
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Idem, chapter 3 Utility and significance pdf
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https://ww2.kqed.org/mindshift/2015/07/15/making-learning-visible-doodling-helps-memories-stick/
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https://ww2.kqed.org/mindshift/2015/08/06/why-kids-should-make-the-video-games-they-love-to-play/
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https://ww2.kqed.org/mindshift/2015/03/17/how-do-you-foster-a-love-of-reading-in-young-children/
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https://www.theatlantic.com/education/archive/2017/01/can-school-choice-work-in-rural-areas/513584/
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https://www.edutopia.org/article/9-ways-inspire-student-inventors-vicki-davis
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http://minsetscholarsnetwork.org/growth-mindset-firm-foundation-still-building-house/
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https://ww2.kqed.org/minshift/2016/08/10/the-role-of-metacognition-in-learning-and-achievement/
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https://ww2.kqed.org/mindshift/2013/11/14/why-academic-teaching-doesnt-help-kids-excel-in-life/
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https://ww2.kqed.org/mindshift/2013/05/16/what-it-takes-to-become-a-project-based-school/
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https://ww2.kqed.org/mindshift/2013/10/23/harnessing-childrens-natural-ways-of-learning/
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http://www.npr.org/sections/ed/2017/01/03/506585375/5-education-stories-to-watch-in-2017
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https://ww2.kqed.org/mindshift/2016/08/22/how-performing-in-theater-can-build-empathy-in-students/
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https://edsource.org/2017/for-teachers-its-not-just-what-you-say-its-how-you-say-it
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https://ww2.kqed.org/mindshift/2016/04/11/rethinking-intelligence-how-does-imagination-measure-up/
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http://www.npr.org/sections/ed/2017/01/05/508207514/is-free-college-really-free
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Mindshift: innovative colleges that give students real-world experiences
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A mixed methods assessment of students’ flow experiences during a mobile augmented reality science game (D.M. Bressler & A.M. Bodzin)
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Digital game-based learning: impact of instructions and feedback on motivation and learning effectiveness (S. Erhel, E. Jamet)
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A meta-analysis of the cognitive and motivational effects of serious games (Pieter Wouters, Christof van Nimwegen, Herre van Oostendorp, and Erik D. Van der Spek)
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A brief history of instructional development by Sharon A. Shrock
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http://www.nwlink.com/~donclark/hrd/isd/develop_objective/html
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How to write great learning objectives by Kevin Kruse
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http://www2.gsu.edu/~mstmbs/CrsTools/Magerobj.html#Objectives Defined
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Learning hierarchies by R.M. Gagne
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Analysis of Task analysis procedures by David H. Jonassen and Wallace H. Hannum
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Linking task analysis with student learning by Sherman, Thomas M. And Wildman, Terry M.
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A history of instructional design and technology: part I: a history of instructional media by Robert A. Reiser and part II: a history of instructional design
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Educational game design for online education by Pablo Moreno-Ger et.al.
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Digital games in education: the design of games-based learning environments by Begona Gros
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Preparing instructional designers for game-based learning: part 2 by Atsusi Hirumi et.al.
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Games and stimulations and their relationships to learning by Margaret E. Gredler
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A qualitative meta-analysis of computer games as learning tools by Fengfeng Ke
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Video podcasting: when, where and how it’s currently used for instruction by Abbie Brown and Timothy D. Green
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Audio design: creating multi-sensory images for the mind by Gary Ferrington
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Sound’s use in instructional software to enhance learning: a theory-to-practice content analysis by M.J. Bishop et.al.
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https://onlinelearninginsights.wordpress.com/tag/instructional-design-models/
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https://trainingmag.com/content/criteria-ideal-instructional-design-process-model
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Formative and summative assessments, www.HOLscience.com
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Practical assessment, research and evaluation. Fundamental assessment principles for teachers and school administrators by James H. McMillan
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npr.org: what schools could use instead of standardized tests
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Scenarios on the use of formative classroom assessment by Cassandra Erkens 2007
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Formative and summative assessments in the classroom by Catherine Garrison and Michael Ehringhaus
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Pros and cons of standardized testing, Spring 2013 Columbia University
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http://www.edb.utexas.edu/minliu/pbl/TIPS/question.html#hots
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Edutopia: the right way to ask questions in the classroom, March 30, 2009
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Inviting student engagement with questioning by Sam Savage
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How to do a self-assessment by eHow Contributor
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The concept of “wait time” and “think time” by Stahl, Robert J.
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Readingquest.org
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http://ccnmtl.columbia.edu/projects/qmss/measurement/validity_and_reliability.html
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http://www.ascd.org/publications/books/110017/chapters/The-Fundamentals-of-Formative-Assessment.aspx
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The impact of education technology on student achievement: what the most current research has to say by John Schacter (Milken Exchange on Education Technology)
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Effectiveness of reading and mathematics software products: findings from two student cohorts (ies)
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West Virginia story: achievement gains from a statewide comprehensive instructional technology program By Dale Mann et.al.
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Does it compute? The relationship between educational technology and student achievement in mathematics
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Head start: third grade follow-up to the head start impact study
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Npr.org: Virtual schools bring real concerns about quality
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Transforming constructivist learning into action: design thinking in education (Andrea Scheer et.al.)
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Using design thinking to create a new education paradigm for elementary level children for higher student engagement and success by Lesley-Ann Noel et.al.
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The MIT press: wicked problems in design thinking
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Don Norman: Emotional design: why we love (or hate) everyday things
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Don Norman: Design of everyday things
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Designing and instructional design by Gordon Rowland
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A tool: five elements to frame a challenge
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Abductive reasoning
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The psychological experience of prototyping by Elizabeth Gerber et.al.
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Using brainwriting for rapid idea generation by Chauncey Wilson
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Development and validation of the perception of students towards online learning (POSTOL) by Kaushal Kumar Bhagat et.al.
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Will MOOCs transform learning and teaching in higher education? Engagement and course retention in online learning provision by Sara Isabella et.al.
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Participatory learning through behavioral and cognitive engagements in an online collective information searching activity by Chia-Ching Lin et.al.
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Designing online role plays with a focus on story development to support engagement and critical learning for higher education students by Mary Dracup
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A comparative analysis of student engagement, learning, and satisfaction in lecture hall and online learning settings by Cara Rabe-Hemp and Susan Woollen
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iNACOL: Next generation learning models for English language learners by Natalie Truong
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Researching K-12 online learning: What do we know and what should we examine? By Michael Barbour
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an effective language MOOC? By Maggie SokolikconstituteWhat
Game on!
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https://www.youtube.com/watch?v=xJHJbZh5bs4&list=PLI0mw1nZR3zzm436esq2uBtpcnrJar-pY&index=4
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https://academygames.com/games/birth-of-america/product/freedom
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https://www.tomwujec.com/design-projects/marshmallow-challenge/
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